Brandon's Blog

5/7/2006

Accounting Homework

These are my solutions for the accounting assignment.  Some repetitive sections of problems have been skipped, but never before showing the overall pattern.  The Excel file is for Problem 12-48.

Download the PDF of all solutions

Download the Excel file for 12-48

Feel free to post comments if you see any issues with the work.

5/6/2006

Urmghasfsshguh

Did I ever mention how hard it is to get authentication working with Cyrus SASL?  If you’re curious, check this diagram out (PDF alert).

5/6/2006

Undeniable Resemblance

The new Burger King commercial with the argumentum ad machismo, we might say, has a little tonal progression in the background that sounds quite a bit like this little diddy I remember from The Buzz of the olden days.

I’m trying to get some studying done early on, but I’m getting the benefit of seeing Bonnie Raitt and Lyle Lovett in concert together (well, I was until it went off).  I hadn’t ever really heard any Bonnie Raitt music, and her guitar talent had been recommended to me.  I would vouch for her guitar and pass on the vocals, but country isn’t really my bag, especially female country.

Or country by muscle-shirted Australians, but that’s just me.

5/6/2006

Catcher in the Rye

Well, I’m on page 59 of said book, and all I can say is: I’ve read stories without wheels before, but this thing’s on cinderblocks in my front yard.

5/4/2006

Places in my Past

I invoke the Book of James Taylor (Chapter Mudslide Slim and the Blue Horizon) within the title to bring up Sigma again, after having read a very dry Wikipedia article about GURPS, which is a very dry alternative to D&D with some interesting thoughts behind it.

Apparently, the Fallout system was based on GURPS, but then it was changed and whatnot.  But, the core is there.  Some core of “D&D sucks in some ways, guys.  Here’s how we’re going to change it.”

The fruity factor is there, no doubt.  Getting assigned “points for having a good roleplaying session” is not only difficult to automate, it is not friendly to anything but the most friendly of tabletop games.  Having never even sat in on a tabletop session, I would be at a loss in many ways.

One thing I like is the missile/melee idea.  I could see having a “shoot” and “charge” command, which would flip a toggle between “I’m too far away to take a swing” and “I’m too close to get a shot off.”  However, as a fairly individualistic MUD player, I prefer to avoid deliberately hampering one-on-one combat playability.  In my opinion, instituting a system for missile weapons constrains missle-lovers to two-player-plus grouping interactions with the game.

Kind of like Dennis Leary’s bike cop bit, or the existence of clerics in virtually any game.  “Here’s a whistle and a pair of shorts.  Stop crime.”  “Here’s a heal spell.  Help someone else stop crime.”

Basically, range guys are tools.  Especially in text games.  Yeah, if you have the freedom of an n-by-n grid hexagonal tessellation gameboard, you can put on your running shoes and do some damage (Champions of Norrath, by the way, was all about this in sticky portions of the game).

However, text makes things difficult, as the whole tick-based temporal resolution and room-by-room spatial resolution are a little too grainy for such sophisticated visual analogs.

This, strikingly, is the whole reason I am irrevocably drawn to MUDs.  Much like physics or any other hard science, MUDs boil reality down to a simplified model.  They posit, “We only have text,” then ask, “What really matters?”  “What do we actually have to provide to make this believable, captivating, entertaining?”

Speaking of television within a parable, Vonnegut states (you can actually read the whole excerpt here), “Young Booboolings didn’t see any point in developing imaginations anymore, since all they had to do was turn on a switch and see all kinds of jazzy shit.”  This, to me, is World of Warcraft compared to the art of constructing a believable textual environment.  As brilliant and beautiful is the gameplay and system, a significant binding constraint seems to lie in the visual effect of the game.

Anyway, I will probably never really make the game bigger than it is.  It was a proof of concept from the start.  To make myself feel better about letting this child of mine die, I might list what I managed to do:

Anyway, as I’m coming to a close on this immeasurably long post, I get the sense I have written about GURPS before.  Oh well.

5/4/2006

Okay, So Here's The Story

I don’t want to be characterized as a “broad,” so here’s the scoop:

I have a professor who is fairly belligerent.  He is confrontational.  One of those guys who says “Any questions?” and then violently rapes anyone who pipes up.

Anyway, my personality doesn’t deal very well with those sorts.  I tend to be the “class spokesman,” let’s say.  Which means I’m a jerk.

So, I spoke up a few days ago and it got me into a bit of a verbal throwdown.  Not a big deal, but I was pretty mad.  I’ve had enough.  And so, in hindsight it really seems like no biggie to me.  I know it’s a pretty big deal when situations escalate like that, but it didn’t create a big disturbance in my life.

If it did, I guess the “terrorists would have won.”  Ha ha.

5/4/2006

A Small Thought

I would like to see a mass study of personality comparison between DBAs (Database Administrators) and chefs.  I think they would come out looking very similar, in that both attempt to be provincial in a field actually readily accessible to the general public.

5/3/2006

The Rube

This site is the programming equivalent of a Rube Goldberg machine.

5/3/2006

So Daring

We just had a presenter for a fairly major project work a “meow” or two into his presentation.  Although he obviously doesn’t read this blog, “m4d pr0pz.”

Okay, now a second one in the group just did it.  This is awesome.

5/3/2006

Moussaoui

I’m glad he just got life.  Hopefully, that’ll make a statement to the world, to some extent.  Or at least it will avoid giving the world more of a reason to point at us.

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