(No Title)
When Insomnia Strikes
A little update rundown for your enjoyment:
- Command parsing is stable and functional (but as yet limited as far as commands go)
- Rudimentary XML area parsing is FINISHED. This includes:
- Room names, descriptions, and exit lists
- An exit mapper that ties the rooms together with pointers attached to exits
- Multiple area files
We’re starting to look operational here. The next big (BIG) step is to implement “existence”, which is my term for the ability for a Player to be “in” a room (as in, a member of the room’s Character list). Then, a quick implementation of “look” and “go west”-type commands should wrap up the baseline system.
Wow!