Brandon's Blog

1/19/2005

(No Title)

Well, d20 is turning out to be a disappointment.  As I’m now preparing to start the command interpreter, I’m trying to make sure I’m okay on how to implement combat, skills, and other things like that.  It looks like d20 is primarily written for tabletop/pencil-paper game settings, so I think implementing the rules verbatim would be impractical.  However, the combat system (basically a la NWN) is great, as are the stats, saving throws, etc.

I don’t really feel like remaking NWN by implementing all their stupid skills, so I think I’ll borrow their math and stats and implement everything else on my own.  d20 doesn’t even specify how characters are created or how experience is earned.

This should end up being a good thing.  I think it will allow flexibility and standardization at the same time.