Final Fantasy III
I’m pretty sure I’m farther into FF III this time than I’ve ever been, which means I’m more than a few steps into the World of Ruin segment; I believe I’m about to pick up Locke.
I am probably even more critical of the game this time around, as I feel like the plot is basically guess-and-check when it comes to knowing what to do next, especially as the game progresses. Lots of “Let’s go!” without a lot of motivation or plot drive.
It seems like the game is trying to be in between an Oblivion-like openendedness and an Enix-style linearity, but it feels confused and jumpy to me. If there’s only one thing to do next, I want my hand held.
I miss my names. Locke=Crynn, Airship Guy=Trylle. I don’t remember my name for Edgar, but he’s always my favorite player. I don’t know if I could say the same thing if he didn’t have that crazy chainsaw. I took the stock names so I could follow the FAQs when I lose my way.
That old guy who comes in with the painting brat…what the heck? Why even bother? Magic warrior, my butt. That guy couldn’t fight his way out of a wet paper sack.