Teaser
One last thing for the night…
I’m thinking I’m going to finish up the rudimentary XML parsing and get some basic environmental commands going (“go” by way of ”{n, s, e, w, ne, nw, se, sw, u, d}” and “look”) next in Sigma.
Assuming denizens will come along with this increment, I will write the denizen locomotor, which will be like robbing babies, then I’m going to mess with the program and revel in my success for a while. Maybe squeeze in a few more non-combat features (“say”-based conversations would be nice, as would be “emote”s).
Then, I think I’m going to release it as a preview. I haven’t yet tested it in Windows, but I don’t think I’ve stepped into the 0.5% of Python that is platform-dependent, so it should work pretty well. Heck, I may even package it as a Windows EXE, since that appears to be possible.
Where I am right now, which is basically a point at which whatever I had in C++ that I don’t have in Python is cancelled out by stuff I have in Python that I didn’t have in C++, I am at about 500 lines of code (counting blanks, which I would estimate at 10% of the total LOC). That is, if we might manipulate the Spanish, LOCo.